![]() ![]() Accidental Discovery: For every glitch that came about due to trial and error, there are just as many that was stumbled upon at complete random.For example, Portal has "LSD%" (play with all the wall textures replaced by a trippy rainbow effect) and "Death%" (die as quickly as possible), among others. Abstract Scale: Speedrunners sometimes create joke or niche categories which use the percentage-based format, but which describe a property that isn't quantifiable.Regular speedruns can also exploit AI patterns to do things quickly, or learn from tactics discovered in the TAS version. Breaker: Tool-Assisted speedruns practically exploit all A.I.s on a frame-perfect basis, whether by taking advantage of known flaws in the AI coding or by exploiting luck manipulation. If the reward is meant to be a Bragging Rights Reward, see Challenge Run. For games where speedrunning is not only encouraged but also rewarded, see Speedrun Reward. If a game requires you to complete an objective within a specified time limit, it's Timed Mission. įor games with a Speedrun-based gamemode (usually called "Time Attack" or "Time Trial") see Time Trial. For rundowns of the history of some popular speedgames, see Summoning Salt's playlist. For speedruns and speedrun races performed live for your viewing pleasure, head over to SpeedRunsLive. For tool-assisted, technically perfect runs, see TASVideos. Popular speedrun archive sites include Speed Demos Archive and. Sometimes, with extremely good execution or when combined with other techniques and discoveries, a strategy previously thought to be TAS-only can become human-viable. A strategy that can only be performed by a TAS is called a "TAS-only" strat. However, they are also extremely useful to human runners as research tools they can be used to algorithmically find potential time-saving strategies, and can be a way to benchmark a speedrun to provide a theoretical best time. TASes can be created for entertainment purposes, to show what a game would look like when played at perfect precision. (And sometimes physically impossible, such as pressing two opposite directions at once). These speedruns are able to exploit the inhuman precision and execution speed of a computer to achieve feats that would be absolutely infeasible for a human player to perform. Unlike human speedruns, TASes are created in advance using scripted inputs, and executed by a computer program. In addition to human-performed speedrunning, there is a second type: the Tool-Assisted Speedrun, or TAS for short. Many speedrunning communities also have a number of joke or meme categories which are often completely pointless or absurd, often requiring skills that have little to no application outside of that category. Glitchless: A variant of either of the above two (usually Any%) where you play the game 'as intended', without using bugs and glitches to skip sections of the game or otherwise save time.These runs typically require great endurance, routing skill, and a full mastery of every game mechanic and strategy. 100%: Fully completing every objective in the game in the fastest time.Any%: The most common category in most games, this simply involves beating the game as quickly as possible, by any means necessary.Three of the most common speedrun categories are: Different categories typically require different speedrunning skills, and runners will often specialize in a particular category. Often, the same game can be speedrun in several different ways each way is referred to as a category, and each category has its own leaderboard. In order to compete with other players' times, speedrunners come together to create leaderboards and agree upon a set of rules for what is allowed in the speedrun. Execution refers to how well a player is able to play the game and perform the necessary strategies. Strategies ("strats" for short) are techniques which have been developed to save time. Pulling off a successful speedrun requires a combination of good strategy and execution. As such, story and exploration take a back seat a speedrunner will skip everything they can, and will often perform actions that seem quite illogical and even impossible to a casual player. A speedrunner is not interested in the game's intended experience - they are instead focused on how they can optimize their gameplay to achieve the absolute fastest possible time. Speedruns can be considered a form of Emergent Gameplay, as they look and feel very different to casual play. A speedrun is a playthrough of a game with the intent of completing it as fast as possible for the purposes of competition, entertainment, or as a Self-Imposed Challenge.
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